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How important are minions for victory?

LittleQueenie| LittleQueenie 3/12/2018 08:17:08
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Varking| Varking 3/18/2018 16:20:08
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They can win the games for you. They are super important. Learning how to lane and then contribute between lane waves can change the game.
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From_Hell| From_Hell 7/31/2018 20:56:19
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Late game, if you lost all your towers, it’s nearly impossible to win if you enemies just sit back and clear waves. The super minions just keep getting stronger until they can tank through your whole team.....Winions literally describes it.
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Rongaulius| Rongaulius 8/14/2018 09:26:43
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The minions are almost too strong late-game, IMHO.  I'd personally rather see more of a focus on actual team fights rather than zombie minion hordes overrunning the base.  I understand that that's so games don't drag on forever, and it gives the first team to punch through an advantage, but I wish it was still possible for a good team to pull together and turn things around. That happens all too rarely.  Again, IMHO, YMMV.
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CCChain| CCChain 8/15/2018 23:23:06
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Rongaulius replied at 8/14/2018 09:26 AM
The minions are almost too strong late-game, IMHO.  I'd personally rather see more of a focus on act ...

And that's why you need consistent damage dealers to clear waves or tanky cc champs to stall for time until the damage dealer clears it. It would be nice if there was one more line of defense between the core and the base towers, but the time would likely take too long.

Back to topic, it's possible to do a base rush, where the whole team minus one pushes for the enemy core while one tries to protect base (or just joins in the rush) and destroy the enemy core before minions take yours. It's a risky move, but you'll get a nice teamfight out of it and possibly victory.
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From_Hell| From_Hell 8/18/2018 13:43:48
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CCChain replied at 8/15/2018 11:23 PM
And that's why you need consistent damage dealers to clear waves or tanky cc champs to stall for t ...

Aside from Rourke + his Ult and Superman, there aren’t any other characters that can hold base alone and most would be hard pressed to hold base without 2-3 teammates. I don’t know if you have ever played 90 minute + games of just fighting winions while the opposing team try’s to have cordial conversations waiting for your team to buckle, but I can tell you from experience that it didn’t matter that I had 1.2K+ Attack for Joker, it still took about 10+ basic attacks a piece to take out the little buggers (with crits and maxed arcana). Hell, even using a 2K plus AP build mages with heavy AOE like Azzen’Ka or Diaochan you get overwhelmed.

Tanking isn’t an option as I have seen Grakk (for example) go down under hoards of winions way too many times. I mean seriously, when Grakk can barely face 6 winions and can possibly die trying you might want to reconfigure how much damage they are dealing (no enemy heros were in sight).

To the last point. The idea is a good enemy team will keep enough towers where a base rush won’t matter. If you have 1-2-3 towers in every lane and the opponent has none then you are set. Your team can sit back killing neutrals, minions waves, and defend towers to win. If the enemy team does a suicide charge, retreat to the nearest tower and win an easy 5v4 or 5v3.

And if your solution is to have Rourke 1v5 enemy team, towers, and base, I’ll give you credit for it having fair odds of winning but that’s more of exploiting the system currently titled heavily towards certain characters than winning via true skill and merit.
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